Rules
Time:
- 3hours of game play. Play as many rounds as you want during the 3hour time limite
- If players disconnect during a active contract . the round still counts for kills if you have made any and only if a team mate has extracted with a bounty those points will be added to your score. BUT you have to rejoin your group after contract has concluded and you have to match up with your team mate as soon as the contract expires for a new round to be started.
- When Time runs out NO Points will be valid. If you are playing a “active contract” it will not count if the clock runs out. YOU HAVE TO BE outside a active contract for it to be counted during the time limit. Players can suicide during the match to have points marked as valid before the timer runs out.
- If team mates suicide or extract that contract round will count. For example – Duo team carry bounty contract to extract – Player 1 stay behind to fight a team challenging the bounty. Player 2 extract with contract bounty , player 1 get 2 kills and extract. 2 kills gets added to the points. If player 1 dies with 2 kills , the kills counts also to the total with the contract points at extraction. Either way player 1 will award his team with points valued to the kills.
points:
- 1 point = per player kill
Each kill you and your team mate makes will be valid. Team killing a team mate will be penalty and deduction to you points by 7 points per death = to each member in the team.
Solo deaths does not count as penalties ,for example it will not count as deduction for suicide deaths, thus it is not the same as team killing and will have no effect to deduction of the 7 points penalty.
- 5 points = Per contract extraction
Only one bounty carry will be excepted per contract for extraction.
Max extraction points for two contracts will award you a total of 10 points
- 1 point per boss kill /contact kill
Weapons , tool & trait bans :
- NONE – Free to use what ever.
Player Format :
Solo , Duo , Trio ( all “Elo star allowed to mix match)
Teams strategically decide what game format they want to enter in. For example , Solo vs Trio etc. Teams has to choose carefully , High risk vs Low risk choices.